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Esse jogo é um jogo de journaling (escrita/registro de diário) é um jogo pensando para ser jogado por uma única pessoa que assume o papel do personagem principal e voz que narra os registros do diário.

No cenário proposto você irá assumir a personagem de alguém que depois de receber uma estranha carta de seu mais íntimo amigo de infância suplicando por uma visita, vai visita-lo em sua antiga mansão familiar. 

Esse jogo é inspirado pelo conto A Queda da Casa de Usher de Edgar Alan Poe e também pelas mecânicas de Cordelia Needs a Kingdom por Armanda Haller.

Esse jogo foi produzido como parte da Queer Tabletop Fear Jam produzida por R. Rook Studio

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This game is a journaling game designed to be played by a single person who takes on the role of the main character and the voice that narrates the diary entries.

In the proposed setting, you will assume the character of someone who, after receiving a strange letter from their closest childhood friend pleading for a visit, goes to see them at their old family mansion.

This game is inspired by the tale ‘The Fall of the House of Usher’ by Edgar Allan Poe and also by the mechanics of Cordelia Needs a Kingdom by  Armanda Haller.

This game was produced as part of the  Queer Tabletop Fear Jam Jam hosted by R. Rook Studio

NOTE: This game was originally written and designed in Portuguese and then translated into English. That is to say “sorry for my bad English” :).Feel free to suggest corrections to me via email or in the comments.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorC. Mopesil
TagsHorror, Queer, Tabletop role-playing game
Average sessionA few hours

Download

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Click download now to get access to the following files:

AMansãodosSantiago-v1.4.pdf 10 MB
AMansãodosSantiago-v1.4ENG.pdf 10 MB

Comments

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Thank you for this wonderful game! I played through it in a span of about two weeks, although I was only that fast after I switched up my strategy and decided not to write out every scene, but to plan them out with bullet points. I played through the game, taking notes, and then as I had finished and knew how long the story would go and what scenes were yet to come, I went back and added on to my notes. Now I have a very good starting point for writing out a short story about a haunted house (which I will hopefully actually do!).

I personally really recommend reading through the full pdf and its prompts first, and then creating characters, backstories and maybe even the affliction with the knowledge of what prompts can come up. For me, this made for very smooth gameplay where the prompts fit my characters well.

I really enjoyed the prompts and how they made me think about the characters and the mansion. Even those that were difficult for me to answer at first became a lot of fun when I went back and added some foreshadowing for later, or a motif I wanted to bring up again, or some metaphors that fit well. It's a lot of fun, and I can only highly recommend this game for anyone who enjoys creating stories about old and crumbling houses, about grief and processing, about time and nostalgia, gothic horror, and friendship in the face of incredible challenges. Note that this game can have a tragic ending, but as it is a journal game, you are the creator of the story, and you get to decide when it is over.